The essence of fantasy is some magical element. But don't let the magic be too trivial, too convenient. Every action of daily life should NOT be magical: magical warm rooms, magically heated food, no illness, no disagreements with anyone. In order for the reader to feel engaged with your characters, they must have obstacles to overcome, and a worthwhile goal to attain. Omitting these elements leads to a rather boring story. Magic should have a price -- a common cost is the slow slide to selfishness and evil; or the user might be exhausted for days after casting a spell; or the user might have to abstain from some food or drink or activity in order to wield power. (Often the magic user must be celibate; personally, I feel this ties in too well to our already-restrictive culture. But how about a wizard who can't drink coffee if he wants to succeed? Now some folks might find THAT a real sacrifice.)
[revised slightly on April 12 -- Rachel Holmen]
Wednesday, April 06, 2005
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